
Realm
Wilderness
Outside the cities and the Freelands’ fragile peace, the old rules still apply. The Wilderness is what’s left when no faction, government, or ward has claimed the land — untamed, monster-haunted stretches where survival depends on instinct more than magic. Since the Mist broke down, the border between these lands and the Otherworld has only grown thinner, and stranger things than wolves now walk them.
It’s primal country: the kind of place a Druid or Shaman feels most at home, and everyone else learns to respect fast, or not at all.